weatherless...................93.18369% offense.......................63.97578% hyperoffense..................20.21396% balance.......................15.45608% voltturn......................10.19087% hail.......................... 5.09780% hailoffense................... 2.43403% batonpass..................... 1.69343% monotype...................... 1.56709% sand.......................... 1.03187% trickroom..................... 0.52756% rain.......................... 0.45032% sun........................... 0.26640% monorock...................... 0.26216% semistall..................... 0.25700% monoice....................... 0.25292% monowater..................... 0.24452% monofighting.................. 0.24151% choice........................ 0.14091% monodark...................... 0.11720% mononormal.................... 0.11677% sunoffense.................... 0.10437% stall......................... 0.09719% rainoffense................... 0.09402% monoflying.................... 0.06526% monopoison.................... 0.05245% monofire...................... 0.04793% monobug....................... 0.04611% sandoffense................... 0.03994% monoelectric.................. 0.03478% monosteel..................... 0.03422% multiweather.................. 0.02955% tailwind...................... 0.01769% dragmag....................... 0.01725% monoground.................... 0.01384% monoghost..................... 0.01303% monograss..................... 0.01225% monopsychic................... 0.01183% gravity....................... 0.00616% trapper....................... 0.00568% monodragon.................... 0.00496% sandstall..................... 0.00229% trickhail..................... 0.00113% rainstall..................... 0.00061% monofairy..................... 0.00035% tricksand..................... 0.00000% Stalliness (mean: -0.558) |# -2.0|# |### -1.5|######## |############# -1.0|################### |######################### -0.5|############################## |########################### 0.0|################## |############# +0.5|### |# +1.0| | +1.5| more negative = more offensive, more positive = more stall one # = 0.61%