weatherless...................93.85556% offense.......................64.91829% balance.......................19.88359% voltturn......................17.56624% hyperoffense..................14.99291% hail.......................... 5.45602% hailoffense................... 3.02210% batonpass..................... 1.17205% trickroom..................... 0.41240% monotype...................... 0.39924% sand.......................... 0.33782% rain.......................... 0.30862% semistall..................... 0.18557% choice........................ 0.12676% monowater..................... 0.08708% monorock...................... 0.08302% sun........................... 0.05536% monofighting.................. 0.04212% monodark...................... 0.04033% monoflying.................... 0.03505% sunoffense.................... 0.03295% mononormal.................... 0.02890% stall......................... 0.01964% rainoffense................... 0.01938% monopoison.................... 0.01605% monofire...................... 0.01542% monoelectric.................. 0.01403% trapper....................... 0.01365% multiweather.................. 0.01337% monosteel..................... 0.01094% monobug....................... 0.00876% sandoffense................... 0.00715% monoice....................... 0.00664% monoground.................... 0.00439% monodragon.................... 0.00281% dragmag....................... 0.00211% monopsychic................... 0.00191% gravity....................... 0.00165% monoghost..................... 0.00142% sandstall..................... 0.00121% monograss..................... 0.00090% tailwind...................... 0.00039% trickhail..................... 0.00010% rainstall..................... 0.00003% monofairy..................... 0.00002% tricksand..................... 0.00000% Stalliness (mean: -0.475) | -2.0|# |## -1.5|###### |############ -1.0|############### |############################ -0.5|############################## |############################# 0.0|##################### |################### +0.5|#### |# +1.0| | +1.5| more negative = more offensive, more positive = more stall one # = 0.59%