weatherless...................90.71809% offense.......................56.76454% hyperoffense..................21.40988% balance.......................19.59181% voltturn...................... 9.38709% trickroom..................... 6.64935% sand.......................... 3.60922% rain.......................... 2.73399% hail.......................... 1.63276% sun........................... 1.58705% semistall..................... 1.34853% tailwind...................... 1.17949% monotype...................... 1.02298% stall......................... 0.88524% sandoffense................... 0.53653% rainoffense................... 0.41758% hailoffense................... 0.29237% multiweather.................. 0.27672% sunoffense.................... 0.21286% tricksand..................... 0.14211% mononormal.................... 0.12834% gravity....................... 0.10393% monopsychic................... 0.09641% monofire...................... 0.09203% monowater..................... 0.08827% monosteel..................... 0.08827% monofairy..................... 0.08640% sandstall..................... 0.08327% monoelectric.................. 0.07325% monobug....................... 0.06887% monodragon.................... 0.06636% monoflying.................... 0.06323% swagplay...................... 0.05885% dragmag....................... 0.05822% monoghost..................... 0.05447% monodark...................... 0.05447% monorock...................... 0.05008% monograss..................... 0.04570% monopoison.................... 0.04007% tricksun...................... 0.03944% trickhail..................... 0.03318% choice........................ 0.02942% monofighting.................. 0.02629% monoground.................... 0.02567% monoice....................... 0.02254% trickrain..................... 0.02129% sunstall...................... 0.01064% hailstall..................... 0.00501% rainstall..................... 0.00313% trapper....................... 0.00188% Stalliness (mean: -0.470) -2.0|# |#### -1.5|######### |################ -1.0|######################## |############################## -0.5|############################# |########################### 0.0|##################### |############# +0.5|######### |##### +1.0|## |# +1.5|# | +2.0| | +2.5| | +3.0| | more negative = more offensive, more positive = more stall one # = 0.51%