weatherless...................91.67381% offense.......................58.37502% hyperoffense..................20.55972% balance.......................19.01870% voltturn...................... 9.24788% trickroom..................... 8.79963% sand.......................... 3.30092% rain.......................... 2.93182% hail.......................... 1.30896% tailwind...................... 1.26109% semistall..................... 1.17879% sun........................... 0.99704% stall......................... 0.86777% monotype...................... 0.63442% sandoffense................... 0.57242% rainoffense................... 0.48905% hailoffense................... 0.21093% multiweather.................. 0.20814% tricksand..................... 0.15963% gravity....................... 0.15001% sunoffense.................... 0.12557% monofairy..................... 0.07849% swagplay...................... 0.07537% sandstall..................... 0.07263% monopsychic................... 0.06681% monowater..................... 0.06643% monosteel..................... 0.06213% tricksun...................... 0.05347% mononormal.................... 0.05190% dragmag....................... 0.04801% monodragon.................... 0.04656% monodark...................... 0.04359% monobug....................... 0.04207% monofire...................... 0.04176% monorock...................... 0.04005% trickhail..................... 0.03680% monoelectric.................. 0.03341% monograss..................... 0.02998% monoghost..................... 0.02505% trickrain..................... 0.02405% monoflying.................... 0.02123% choice........................ 0.01988% monopoison.................... 0.01604% monoground.................... 0.01146% monofighting.................. 0.01060% monoice....................... 0.00952% hailstall..................... 0.00212% trapper....................... 0.00152% sunstall...................... 0.00102% rainstall..................... 0.00096% Stalliness (mean: -0.468) -2.0|# |### -1.5|######### |############### -1.0|######################## |############################## -0.5|############################# |########################### 0.0|##################### |############ +0.5|######## |##### +1.0|## |# +1.5| | +2.0| | +2.5| | +3.0| | more negative = more offensive, more positive = more stall one # = 0.53%