weatherless...................94.20949% offense.......................60.90181% balance.......................20.73692% hyperoffense..................14.54806% trickroom.....................14.07615% voltturn...................... 6.85735% stall......................... 3.22898% rain.......................... 3.01888% sand.......................... 1.45255% sun........................... 0.84922% rainoffense................... 0.74454% hail.......................... 0.71996% tailwind...................... 0.64420% semistall..................... 0.58423% multiweather.................. 0.25010% monotype...................... 0.22271% sandoffense................... 0.11377% hailoffense................... 0.09403% tricksand..................... 0.07384% trickrain..................... 0.06230% monosteel..................... 0.04288% dragmag....................... 0.03420% tricksun...................... 0.02496% gravity....................... 0.02488% monorock...................... 0.02412% monograss..................... 0.02309% monoelectric.................. 0.02264% monofairy..................... 0.02097% monodragon.................... 0.01967% sunoffense.................... 0.01859% monodark...................... 0.01683% monowater..................... 0.01418% monofire...................... 0.01231% monopoison.................... 0.00897% monobug....................... 0.00611% monoice....................... 0.00497% monopsychic................... 0.00417% choice........................ 0.00313% sandstall..................... 0.00256% trickhail..................... 0.00167% swagplay...................... 0.00166% mononormal.................... 0.00134% monoghost..................... 0.00045% monoflying.................... 0.00025% hailstall..................... 0.00012% trapper....................... 0.00002% monofighting.................. 0.00002% monoground.................... 0.00000% sunstall...................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.354) -2.0| |## -1.5|### |########## -1.0|######################## |############################## -0.5|################### |##################### 0.0|################ |######## +0.5|######### |######### +1.0|# |# +1.5| |# +2.0| | +2.5|# |## +3.0| | more negative = more offensive, more positive = more stall one # = 0.64%