weatherless...................68.64899% offense.......................58.17533% balance.......................25.47401% sun...........................19.66697% hyperoffense..................11.36221% rain.......................... 9.85447% sand.......................... 7.80452% multiweather.................. 7.15035% semistall..................... 3.17288% monotype...................... 2.73211% stall......................... 1.81557% hail.......................... 1.57070% sunoffense.................... 0.80459% voltturn...................... 0.72413% trickroom..................... 0.60169% sandoffense................... 0.41979% monograss..................... 0.39180% rainoffense................... 0.35682% monoghost..................... 0.31834% monowater..................... 0.26237% monodragon.................... 0.23788% monopsychic................... 0.23788% choice........................ 0.22738% mononormal.................... 0.21339% monofighting.................. 0.19940% monobug....................... 0.19590% monoflying.................... 0.18890% monodark...................... 0.10844% hailoffense................... 0.10145% sunstall...................... 0.09795% monosteel..................... 0.09795% monorock...................... 0.09095% monoelectric.................. 0.09095% monofire...................... 0.08746% monofairy..................... 0.08046% gravity....................... 0.07346% tricksun...................... 0.06996% monoground.................... 0.05947% tricksand..................... 0.05597% monopoison.................... 0.05247% dragmag....................... 0.04198% monoice....................... 0.03498% tailwind...................... 0.02799% sandstall..................... 0.02449% rainstall..................... 0.01049% allweather.................... 0.00700% Stalliness (mean: -0.248) |## -1.5|#### |######### -1.0|############# |##################### -0.5|############################## |############################# 0.0|######################## |################ +0.5|########## |##### +1.0|### |## +1.5|# |# +2.0| | +2.5| | +3.0| | more negative = more offensive, more positive = more stall one # = 0.58%