weatherless...................71.22896% offense.......................53.60831% balance.......................28.28431% sun...........................19.36413% hyperoffense..................11.35779% rain.......................... 7.73416% sand.......................... 6.27315% multiweather.................. 5.26180% semistall..................... 4.20381% monotype...................... 2.72037% stall......................... 2.54578% voltturn...................... 1.05201% trickroom..................... 0.93026% hail.......................... 0.85997% sunoffense.................... 0.84184% monograss..................... 0.55096% monoghost..................... 0.40853% rainoffense................... 0.35341% sandoffense................... 0.33736% monopsychic................... 0.24757% monobug....................... 0.19782% monowater..................... 0.19220% monodragon.................... 0.18465% monoflying.................... 0.17327% mononormal.................... 0.16194% sunstall...................... 0.15027% monofighting.................. 0.14474% choice........................ 0.12408% gravity....................... 0.12371% monodark...................... 0.10229% monosteel..................... 0.09213% tricksun...................... 0.09118% tricksand..................... 0.08883% monoelectric.................. 0.07302% monofairy..................... 0.06649% monofire...................... 0.06468% monopoison.................... 0.06230% monorock...................... 0.05518% hailoffense................... 0.04981% dragmag....................... 0.03809% monoground.................... 0.03587% sandstall..................... 0.03422% tailwind...................... 0.02370% monoice....................... 0.02261% rainstall..................... 0.01777% allweather.................... 0.00031% Stalliness (mean: -0.187) |## -1.5|#### |######### -1.0|############## |##################### -0.5|############################## |############################ 0.0|####################### |################## +0.5|############ |####### +1.0|##### |### +1.5|## |# +2.0|# | +2.5|# | +3.0| | more negative = more offensive, more positive = more stall one # = 0.55%