weatherless...................66.35617% offense.......................55.67243% balance.......................26.43040% sun...........................23.35087% hyperoffense..................10.23152% rain.......................... 9.88498% multiweather.................. 7.09546% sand.......................... 6.84477% semistall..................... 4.82206% stall......................... 2.84359% monotype...................... 2.25619% hail.......................... 1.29276% trickroom..................... 1.09860% voltturn...................... 0.98555% sunoffense.................... 0.97326% rainoffense................... 0.48417% sunstall...................... 0.39078% monograss..................... 0.33671% sandoffense................... 0.29984% monoghost..................... 0.22611% monodragon.................... 0.21136% monowater..................... 0.20645% tricksun...................... 0.18924% choice........................ 0.18433% monoflying.................... 0.15975% monopsychic................... 0.14746% mononormal.................... 0.14255% monofire...................... 0.14255% monobug....................... 0.12534% monofairy..................... 0.12043% monodark...................... 0.10568% tailwind...................... 0.09585% monofighting.................. 0.09585% monosteel..................... 0.09339% monopoison.................... 0.09094% hailoffense................... 0.08356% monoelectric.................. 0.08356% monoice....................... 0.07373% sandstall..................... 0.07127% monorock...................... 0.07127% monoground.................... 0.05407% allweather.................... 0.04915% dragmag....................... 0.04178% tricksand..................... 0.02949% hailstall..................... 0.00737% rainstall..................... 0.00492% gravity....................... 0.00246% Stalliness (mean: -0.179) |## -1.5|#### |######### -1.0|############# |###################### -0.5|############################## |############################# 0.0|###################### |################# +0.5|########### |###### +1.0|##### |### +1.5|### |## +2.0|# | +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.55%