weatherless...................66.44419% offense.......................49.81661% balance.......................29.38478% sun...........................24.73910% hyperoffense.................. 9.93622% rain.......................... 8.14755% semistall..................... 6.68071% sand.......................... 5.52324% multiweather.................. 5.41842% stall......................... 4.18168% monotype...................... 1.98725% trickroom..................... 1.61050% voltturn...................... 1.23657% sunoffense.................... 0.95003% hail.......................... 0.86034% sunstall...................... 0.60965% monograss..................... 0.44457% rainoffense................... 0.36281% tricksun...................... 0.26829% monoghost..................... 0.23024% sandoffense................... 0.22662% monowater..................... 0.17669% monodragon.................... 0.15223% monoflying.................... 0.11864% choice........................ 0.11608% tailwind...................... 0.11347% monofairy..................... 0.11291% mononormal.................... 0.10701% monobug....................... 0.10324% sandstall..................... 0.10227% monopsychic................... 0.10133% hailoffense................... 0.10058% monopoison.................... 0.08937% monofire...................... 0.08530% monodark...................... 0.07230% monoelectric.................. 0.06285% monofighting.................. 0.06055% monosteel..................... 0.06008% monorock...................... 0.05657% monoground.................... 0.04576% monoice....................... 0.04443% tricksand..................... 0.03217% dragmag....................... 0.02961% allweather.................... 0.01638% rainstall..................... 0.00697% hailstall..................... 0.00235% gravity....................... 0.00121% Stalliness (mean: -0.086) |# -1.5|#### |########### -1.0|############### |######################### -0.5|############################## |############################# 0.0|######################### |###################### +0.5|############### |######## +1.0|######## |###### +1.5|##### |### +2.0|## |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.47%