weatherless...................81.81541% offense.......................42.65454% balance.......................41.39746% hyperoffense.................. 9.91691% hail.......................... 8.81742% sand.......................... 6.36684% voltturn...................... 5.51805% semistall..................... 4.44990% sun........................... 1.92859% trickroom..................... 1.89904% stall......................... 1.58119% rain.......................... 1.52568% sunoffense.................... 0.78343% monotype...................... 0.63301% multiweather.................. 0.44768% hailoffense................... 0.42082% choice........................ 0.40738% sandoffense................... 0.28920% trickhail..................... 0.23548% rainoffense................... 0.22026% tailwind...................... 0.18713% mononormal.................... 0.12445% monoice....................... 0.12266% tricksand..................... 0.10297% sandstall..................... 0.07431% monobug....................... 0.07342% monoflying.................... 0.05909% monorock...................... 0.05730% hailstall..................... 0.04477% monowater..................... 0.04298% monopsychic................... 0.04029% monofighting.................. 0.03850% monograss..................... 0.03671% monoelectric.................. 0.02955% monoghost..................... 0.02597% monodark...................... 0.02059% monofairy..................... 0.01343% monodragon.................... 0.01164% monopoison.................... 0.01074% dragmag....................... 0.00985% monosteel..................... 0.00985% monofire...................... 0.00985% trickrain..................... 0.00627% monoground.................... 0.00358% tricksun...................... 0.00179% trapper....................... 0.00090% Stalliness (mean: -0.058) -2.0|# |### -1.5|#### |####### -1.0|########### |################# -0.5|####################### |############################ 0.0|############################## |############################ +0.5|#################### |################ +1.0|######## |#### +1.5|## |# +2.0| | +2.5| | +3.0| | more negative = more offensive, more positive = more stall one # = 0.49%