weatherless...................79.66010% balance.......................42.54630% offense.......................41.54462% hail..........................10.61058% hyperoffense.................. 9.27311% sand.......................... 7.72403% voltturn...................... 6.29247% semistall..................... 4.85017% trickroom..................... 2.15830% stall......................... 1.78579% sun........................... 1.48123% rain.......................... 1.07342% sunoffense.................... 0.67369% multiweather.................. 0.54642% hailoffense................... 0.40215% choice........................ 0.38616% monotype...................... 0.33612% sandoffense................... 0.29736% trickhail..................... 0.29696% tailwind...................... 0.29295% rainoffense................... 0.23550% tricksand..................... 0.13144% sandstall..................... 0.09079% hailstall..................... 0.06312% monoice....................... 0.06294% mononormal.................... 0.05889% monobug....................... 0.04057% monoflying.................... 0.03706% monorock...................... 0.02743% monofighting.................. 0.02692% monograss..................... 0.01880% monoelectric.................. 0.01687% monopsychic................... 0.01651% monoghost..................... 0.01310% monodark...................... 0.01257% dragmag....................... 0.01043% monowater..................... 0.00984% monofairy..................... 0.00980% monodragon.................... 0.00858% monopoison.................... 0.00578% monofire...................... 0.00507% monosteel..................... 0.00501% trickrain..................... 0.00313% monoground.................... 0.00083% tricksun...................... 0.00078% trapper....................... 0.00012% Stalliness (mean: -0.028) -2.0|# |### -1.5|#### |###### -1.0|########## |################ -0.5|##################### |############################ 0.0|############################## |############################ +0.5|##################### |################ +1.0|######## |##### +1.5|## |# +2.0|# | +2.5| | +3.0| | more negative = more offensive, more positive = more stall one # = 0.49%