weatherless...................73.58053% balance.......................43.04159% offense.......................41.66102% hail..........................14.57071% sand..........................11.18726% hyperoffense.................. 7.53181% voltturn...................... 7.06403% semistall..................... 5.35729% trickroom..................... 2.55849% stall......................... 2.40830% tailwind...................... 0.86026% sun........................... 0.80010% multiweather.................. 0.66600% rain.......................... 0.52740% sunoffense.................... 0.41916% sandoffense................... 0.38776% trickhail..................... 0.37914% hailoffense................... 0.36070% choice........................ 0.27113% tricksand..................... 0.18327% sandstall..................... 0.16066% rainoffense................... 0.14795% monotype...................... 0.09256% hailstall..................... 0.06408% monofighting.................. 0.02404% monoice....................... 0.02191% monoflying.................... 0.01713% dragmag....................... 0.01382% monograss..................... 0.00830% monobug....................... 0.00652% monoghost..................... 0.00624% mononormal.................... 0.00384% monorock...................... 0.00250% monodark...................... 0.00157% monofairy..................... 0.00123% monoelectric.................. 0.00061% monosteel..................... 0.00057% monopsychic................... 0.00052% monowater..................... 0.00031% monodragon.................... 0.00029% monopoison.................... 0.00023% tricksun...................... 0.00011% trickrain..................... 0.00005% trapper....................... 0.00001% monoground.................... 0.00000% monofire...................... 0.00000% Stalliness (mean: 0.026) -2.0|# |### -1.5|### |##### -1.0|######### |############### -0.5|################## |############################ 0.0|############################## |########################### +0.5|##################### |################ +1.0|######### |##### +1.5|### |# +2.0| | +2.5| |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.51%