weatherless...................69.43993% balance.......................43.01852% offense.......................41.91633% hail..........................17.86268% sand..........................12.58615% voltturn...................... 7.63231% hyperoffense.................. 5.93677% semistall..................... 5.16793% tailwind...................... 4.33270% stall......................... 3.96045% trickroom..................... 2.65295% sandoffense................... 0.88849% multiweather.................. 0.48598% hailoffense................... 0.40757% sun........................... 0.35294% trickhail..................... 0.35091% rain.......................... 0.24429% sandstall..................... 0.23380% sunoffense.................... 0.23225% rainoffense................... 0.13859% tricksand..................... 0.07560% choice........................ 0.06679% monotype...................... 0.03465% dragmag....................... 0.02351% hailstall..................... 0.02212% monoice....................... 0.01305% monograss..................... 0.00984% monofighting.................. 0.00491% monoghost..................... 0.00290% monoflying.................... 0.00199% monobug....................... 0.00142% mononormal.................... 0.00051% monodark...................... 0.00026% monofairy..................... 0.00025% monoelectric.................. 0.00008% monorock...................... 0.00003% monopsychic................... 0.00002% monowater..................... 0.00002% monopoison.................... 0.00001% monosteel..................... 0.00001% tricksun...................... 0.00000% trickrain..................... 0.00000% monodragon.................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% monofire...................... 0.00000% Stalliness (mean: 0.090) -2.0|# |## -1.5|## |#### -1.0|############# |######### -0.5|############## |############################## 0.0|############################ |############################ +0.5|#################### |############### +1.0|######## |#### +1.5|### |# +2.0| |# +2.5| |## +3.0|# | more negative = more offensive, more positive = more stall one # = 0.53%