weatherless...................86.40368% offense.......................47.03697% balance.......................33.64416% hyperoffense..................10.76327% hail.......................... 7.53767% voltturn...................... 6.47717% stall......................... 4.34007% semistall..................... 4.21554% rain.......................... 3.12032% trickroom..................... 2.67323% sun........................... 2.23643% sunoffense.................... 1.14839% rainoffense................... 0.77778% sand.......................... 0.76259% monotype...................... 0.48288% hailoffense................... 0.42123% monoice....................... 0.33167% choice........................ 0.25020% sandoffense................... 0.12181% trickhail..................... 0.08693% tailwind...................... 0.06154% multiweather.................. 0.06069% tricksun...................... 0.03333% hailstall..................... 0.02820% monobug....................... 0.02701% monoflying.................... 0.02440% monoelectric.................. 0.02402% monowater..................... 0.01969% mononormal.................... 0.01643% monorock...................... 0.01380% gravity....................... 0.01342% trickrain..................... 0.01244% monodark...................... 0.01170% monoghost..................... 0.00628% rainstall..................... 0.00558% monopsychic................... 0.00548% monograss..................... 0.00429% monopoison.................... 0.00410% trapper....................... 0.00234% monoground.................... 0.00203% monofire...................... 0.00195% sunstall...................... 0.00140% monofighting.................. 0.00079% monofairy..................... 0.00019% dragmag....................... 0.00014% monodragon.................... 0.00008% sandstall..................... 0.00004% monosteel..................... 0.00002% fear.......................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.058) -2.0|# |### -1.5|##### |####### -1.0|############### |######################## -0.5|############################ |############################ 0.0|############################## |####################### +0.5|################### |############## +1.0|######## |#### +1.5|## |# +2.0|# |# +2.5|# |#### +3.0| more negative = more offensive, more positive = more stall one # = 0.45%