weatherless...................86.50645% offense.......................43.22807% balance.......................32.25757% stall.........................11.47256% hail..........................10.50913% hyperoffense.................. 7.69743% voltturn...................... 5.91915% semistall..................... 5.34438% trickroom..................... 3.81295% rain.......................... 1.72591% sun........................... 1.06779% sunoffense.................... 0.70326% hailoffense................... 0.46951% sand.......................... 0.20492% choice........................ 0.19879% rainoffense................... 0.15930% monotype...................... 0.08032% tailwind...................... 0.03545% monoice....................... 0.03433% trickhail..................... 0.02302% monowater..................... 0.01536% multiweather.................. 0.01420% hailstall..................... 0.01143% tricksun...................... 0.01110% monodark...................... 0.00929% monoflying.................... 0.00697% monobug....................... 0.00636% monorock...................... 0.00473% mononormal.................... 0.00160% monograss..................... 0.00160% monoghost..................... 0.00134% monopoison.................... 0.00125% monopsychic................... 0.00094% monoelectric.................. 0.00085% rainstall..................... 0.00060% sandoffense................... 0.00059% monofire...................... 0.00037% sunstall...................... 0.00019% gravity....................... 0.00015% monofighting.................. 0.00013% trapper....................... 0.00009% monoground.................... 0.00007% dragmag....................... 0.00001% monodragon.................... 0.00000% monofairy..................... 0.00000% monosteel..................... 0.00000% sandstall..................... 0.00000% trickrain..................... 0.00000% fear.......................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.216) -2.0|## |## -1.5|## |### -1.0|########## |################## -0.5|###################### |############################## 0.0|################## |#################### +0.5|############# |########### +1.0|############# |### +1.5|## |# +2.0|# |## +2.5|# |############# +3.0| more negative = more offensive, more positive = more stall one # = 0.53%