weatherless...................77.89696% offense.......................48.31597% balance.......................33.43281% hail..........................17.39147% voltturn...................... 8.04774% hyperoffense.................. 7.70316% stall......................... 5.93832% semistall..................... 4.60974% rain.......................... 3.10057% trickroom..................... 3.02653% rainoffense................... 1.24250% sun........................... 0.98725% sand.......................... 0.63199% monotype...................... 0.61697% monoice....................... 0.53758% hailoffense................... 0.44079% sunoffense.................... 0.38252% choice........................ 0.18830% trickrain..................... 0.07816% hailstall..................... 0.03149% sandoffense................... 0.02045% sandstall..................... 0.01775% monofire...................... 0.01601% monodark...................... 0.01463% mononormal.................... 0.01075% monobug....................... 0.01050% monoghost..................... 0.00998% multiweather.................. 0.00823% tailwind...................... 0.00449% trickhail..................... 0.00435% monopoison.................... 0.00342% monoflying.................... 0.00311% monorock...................... 0.00287% monopsychic................... 0.00213% monograss..................... 0.00207% monowater..................... 0.00154% dragmag....................... 0.00122% monoelectric.................. 0.00118% tricksun...................... 0.00112% monodragon.................... 0.00083% monofighting.................. 0.00032% monoground.................... 0.00025% gravity....................... 0.00007% sunstall...................... 0.00001% monofairy..................... 0.00001% monosteel..................... 0.00000% fear.......................... 0.00000% sandfear...................... 0.00000% tricksand..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.054) -2.0|# |# -1.5|## |####### -1.0|################ |################ -0.5|######################### |#################### 0.0|############################## |################### +0.5|################ |############## +1.0|######## |##### +1.5|# |# +2.0|# |# +2.5|# |#### +3.0|## more negative = more offensive, more positive = more stall one # = 0.52%