weatherless...................86.51589% offense.......................45.17381% balance.......................36.49173% hyperoffense..................10.93087% sun........................... 7.24196% semistall..................... 4.62053% hail.......................... 2.93448% stall......................... 2.78306% sand.......................... 2.67781% voltturn...................... 2.19670% trickroom..................... 1.82029% sunoffense.................... 0.97619% rain.......................... 0.85376% monotype...................... 0.83121% choice........................ 0.45534% multiweather.................. 0.22176% hailoffense................... 0.20351% mononormal.................... 0.19599% sandoffense................... 0.16001% trickhail..................... 0.12672% sandstall..................... 0.11222% monorock...................... 0.10524% monograss..................... 0.10256% monobug....................... 0.09450% rainoffense................... 0.06927% monowater..................... 0.06390% monofire...................... 0.05692% tricksun...................... 0.05584% monoice....................... 0.05423% monodark...................... 0.04510% dragmag....................... 0.04349% tricksand..................... 0.04135% monofighting.................. 0.03759% monopoison.................... 0.03437% monoghost..................... 0.02577% hailstall..................... 0.02416% tailwind...................... 0.02094% monoelectric.................. 0.02040% monopsychic................... 0.01879% sunstall...................... 0.01450% monoflying.................... 0.01450% monoground.................... 0.01342% monosteel..................... 0.00913% monofairy..................... 0.00859% gravity....................... 0.00805% trickrain..................... 0.00591% monodragon.................... 0.00537% trapper....................... 0.00215% rainstall..................... 0.00107% Stalliness (mean: -0.083) -2.0|# |### -1.5|##### |######### -1.0|############## |###################### -0.5|########################## |############################## 0.0|############################# |########################### +0.5|#################### |############### +1.0|######## |##### +1.5|## |## +2.0|# |# +2.5|# |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.45%