weatherless...................79.15107% offense.......................35.97260% balance.......................34.92045% stall.........................12.04660% sun........................... 9.94504% hyperoffense.................. 9.19327% semistall..................... 7.86708% sand.......................... 7.67531% hail.......................... 3.48565% voltturn...................... 3.03204% sandstall..................... 1.33453% sunoffense.................... 1.20738% hailoffense................... 1.02615% trickroom..................... 1.00041% multiweather.................. 0.35404% choice........................ 0.23548% dragmag....................... 0.11228% rain.......................... 0.09712% monotype...................... 0.07973% monobug....................... 0.04702% rainoffense................... 0.04047% trickhail..................... 0.03286% tricksun...................... 0.03044% sunstall...................... 0.02829% tricksand..................... 0.01409% monofire...................... 0.01396% tailwind...................... 0.01105% mononormal.................... 0.00624% monowater..................... 0.00569% sandoffense................... 0.00524% monoelectric.................. 0.00289% monoflying.................... 0.00161% monofighting.................. 0.00064% monograss..................... 0.00062% monoice....................... 0.00036% hailstall..................... 0.00034% monorock...................... 0.00029% monoghost..................... 0.00027% gravity....................... 0.00025% trickrain..................... 0.00021% monopoison.................... 0.00018% monodark...................... 0.00007% monopsychic................... 0.00006% monodragon.................... 0.00000% monoground.................... 0.00000% monosteel..................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.229) -2.0|## |#### -1.5|###### |####### -1.0|############# |##################### -0.5|##################### |######################## 0.0|########################### |############################## +0.5|####################### |################# +1.0|############# |########## +1.5|### |####### +2.0|###### |##### +2.5|### |##### +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.40%