weatherless...................90.96108% offense.......................42.52312% balance.......................38.67357% hyperoffense..................10.49312% semistall..................... 5.07173% sun........................... 4.13222% stall......................... 3.23846% hail.......................... 2.38228% trickroom..................... 1.80713% voltturn...................... 1.76465% sand.......................... 1.72707% rain.......................... 0.93788% monotype...................... 0.91337% sunoffense.................... 0.67481% choice........................ 0.30064% trickhail..................... 0.25489% mononormal.................... 0.24509% sandstall..................... 0.16830% hailoffense................... 0.16666% monofighting.................. 0.14215% monoice....................... 0.13398% multiweather.................. 0.12745% tricksun...................... 0.11764% rainoffense................... 0.09477% monobug....................... 0.08660% sandoffense................... 0.07843% monowater..................... 0.07026% monoflying.................... 0.05555% sunstall...................... 0.05065% tailwind...................... 0.03758% monorock...................... 0.03595% dragmag....................... 0.03431% monodark...................... 0.03431% monoelectric.................. 0.03104% tricksand..................... 0.02941% monopsychic................... 0.02778% monofire...................... 0.02778% hailstall..................... 0.02614% monoghost..................... 0.02288% monopoison.................... 0.01471% monograss..................... 0.01307% monosteel..................... 0.01307% monoground.................... 0.00980% monodragon.................... 0.00654% monofairy..................... 0.00490% rainstall..................... 0.00327% Stalliness (mean: -0.040) -2.0|# |## -1.5|##### |######## -1.0|############## |#################### -0.5|##################### |########################### 0.0|############################## |############################# +0.5|##################### |############### +1.0|######## |##### +1.5|### |## +2.0|## |# +2.5|# | +3.0| |# more negative = more offensive, more positive = more stall one # = 0.46%