weatherless...................91.05213% offense.......................41.87339% balance.......................39.55135% hyperoffense.................. 9.73203% semistall..................... 5.20100% sun........................... 4.24093% stall......................... 3.64222% hail.......................... 2.32279% voltturn...................... 1.89578% sand.......................... 1.84790% trickroom..................... 1.72559% sunoffense.................... 0.67697% rain.......................... 0.65181% monotype...................... 0.42731% trickhail..................... 0.34625% choice........................ 0.23941% hailoffense................... 0.14949% sandstall..................... 0.13957% multiweather.................. 0.11077% mononormal.................... 0.09848% sandoffense................... 0.09365% tricksun...................... 0.08113% rainoffense................... 0.08012% monobug....................... 0.07401% monofighting.................. 0.06178% sunstall...................... 0.05465% monoflying.................... 0.03739% dragmag....................... 0.03104% monowater..................... 0.02654% monopsychic................... 0.02365% tricksand..................... 0.02299% tailwind...................... 0.02108% monodark...................... 0.01936% monoice....................... 0.01914% monopoison.................... 0.01881% monoelectric.................. 0.01861% monorock...................... 0.01699% hailstall..................... 0.01336% monoghost..................... 0.01151% monograss..................... 0.00759% monofire...................... 0.00686% monosteel..................... 0.00479% monofairy..................... 0.00324% monoground.................... 0.00267% monodragon.................... 0.00205% rainstall..................... 0.00160% Stalliness (mean: -0.010) -2.0|# |## -1.5|#### |####### -1.0|############## |################### -0.5|################### |########################## 0.0|############################## |############################## +0.5|#################### |############### +1.0|######## |##### +1.5|### |## +2.0|## |# +2.5|# | +3.0| |# more negative = more offensive, more positive = more stall one # = 0.48%