weatherless...................91.55077% balance.......................41.31390% offense.......................39.50695% hyperoffense.................. 7.36828% stall......................... 6.31412% semistall..................... 5.49675% sun........................... 3.87596% voltturn...................... 2.52490% hail.......................... 2.45078% trickroom..................... 2.04900% sand.......................... 2.03982% trickhail..................... 0.93187% sunoffense.................... 0.41301% sandstall..................... 0.29616% rain.......................... 0.18950% choice........................ 0.14304% sandoffense................... 0.12528% multiweather.................. 0.10630% monotype...................... 0.06885% hailoffense................... 0.04533% tricksun...................... 0.03107% monobug....................... 0.02493% monopoison.................... 0.01667% dragmag....................... 0.01169% mononormal.................... 0.01105% sunstall...................... 0.00984% tailwind...................... 0.00745% monofighting.................. 0.00504% monoflying.................... 0.00453% tricksand..................... 0.00389% rainoffense................... 0.00308% monoice....................... 0.00296% monorock...................... 0.00160% monoghost..................... 0.00083% monoelectric.................. 0.00069% monofire...................... 0.00051% monoground.................... 0.00051% monopsychic................... 0.00043% monowater..................... 0.00022% rainstall..................... 0.00011% monodark...................... 0.00004% hailstall..................... 0.00003% monosteel..................... 0.00000% monodragon.................... 0.00000% monograss..................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: 0.116) -2.0|# |## -1.5|## |##### -1.0|########## |############## -0.5|############## |################### 0.0|########################### |############################## +0.5|################# |############ +1.0|###### |###### +1.5|## |# +2.0|#### |# +2.5|# | +3.0|# |### more negative = more offensive, more positive = more stall one # = 0.56%