weatherless...................92.64988% balance.......................41.89226% offense.......................35.02877% stall.........................11.00640% semistall..................... 6.92633% hyperoffense.................. 5.14623% voltturn...................... 3.98658% hail.......................... 3.32369% sun........................... 2.91055% trickroom..................... 2.82274% trickhail..................... 1.91402% sand.......................... 1.16716% sandstall..................... 0.15974% sunoffense.................... 0.13295% sandoffense................... 0.11293% multiweather.................. 0.11011% choice........................ 0.06616% rain.......................... 0.05884% monotype...................... 0.04118% monopoison.................... 0.02774% hailoffense................... 0.01117% monobug....................... 0.00727% tricksun...................... 0.00424% mononormal.................... 0.00356% dragmag....................... 0.00172% tricksand..................... 0.00139% tailwind...................... 0.00129% monoflying.................... 0.00088% monofighting.................. 0.00059% monoice....................... 0.00049% monorock...................... 0.00039% rainoffense................... 0.00011% monoelectric.................. 0.00010% monoground.................... 0.00009% monofire...................... 0.00009% monoghost..................... 0.00008% sunstall...................... 0.00007% monopsychic................... 0.00007% monowater..................... 0.00001% rainstall..................... 0.00001% monodark...................... 0.00000% hailstall..................... 0.00000% monosteel..................... 0.00000% monodragon.................... 0.00000% monograss..................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: 0.339) -2.0|# |# -1.5|# |##### -1.0|######## |########## -0.5|########### |############## 0.0|############################ |############################## +0.5|################## |########### +1.0|##### |######## +1.5|# |# +2.0|##### |# +2.5|# | +3.0|# |######## more negative = more offensive, more positive = more stall one # = 0.59%