weatherless...................72.32292% offense.......................48.03244% balance.......................25.05366% hyperoffense..................18.74553% sand..........................18.70975% sun........................... 6.20081% semistall..................... 5.03220% monotype...................... 4.61483% rain.......................... 4.41212% voltturn...................... 3.49392% stall......................... 3.13618% multiweather.................. 2.53995% sandoffense................... 1.62175% sunoffense.................... 1.22824% hail.......................... 0.89435% trickroom..................... 0.79895% monobug....................... 0.50083% monoice....................... 0.46506% monoghost..................... 0.44121% sandstall..................... 0.42929% hailoffense................... 0.42929% trapper....................... 0.41736% monorock...................... 0.35774% monosteel..................... 0.34581% monoflying.................... 0.34581% monodark...................... 0.29812% rainoffense................... 0.28619% monopsychic................... 0.28619% monodragon.................... 0.26234% choice........................ 0.23849% monowater..................... 0.22657% monograss..................... 0.21464% mononormal.................... 0.21464% monoelectric.................. 0.20272% dragmag....................... 0.17887% monofire...................... 0.15502% monofighting.................. 0.14310% monoground.................... 0.10732% tailwind...................... 0.09540% monopoison.................... 0.08347% monofairy..................... 0.07155% Stalliness (mean: -0.230) |##### -1.5|####### |############### -1.0|################### |#################### -0.5|######################## |############################## 0.0|###################### |################## +0.5|############ |####### +1.0|###### |#### +1.5|## |# +2.0|# | +2.5| |# +3.0| more negative = more offensive, more positive = more stall one # = 0.50%