weatherless...................80.10169% offense.......................32.14247% balance.......................22.87330% stall.........................18.51672% sand..........................15.77365% semistall.....................14.96201% hyperoffense..................11.50550% sun........................... 3.77405% multiweather.................. 1.52562% voltturn...................... 1.45294% rain.......................... 1.41402% monotype...................... 1.11601% sandoffense................... 0.87286% sandstall..................... 0.58967% trickroom..................... 0.51793% hail.......................... 0.46220% hailoffense................... 0.36804% monoice....................... 0.29850% monoghost..................... 0.25693% rainoffense................... 0.24764% dragmag....................... 0.15322% monobug....................... 0.14816% monorock...................... 0.09244% monosteel..................... 0.07570% monodark...................... 0.07264% monowater..................... 0.07034% sunoffense.................... 0.05322% monoflying.................... 0.04134% monofighting.................. 0.01941% tailwind...................... 0.01704% choice........................ 0.01445% monodragon.................... 0.01024% monopsychic................... 0.00833% monofire...................... 0.00790% monoelectric.................. 0.00583% monograss..................... 0.00382% monoground.................... 0.00324% monopoison.................... 0.00089% mononormal.................... 0.00024% monofairy..................... 0.00003% trapper....................... 0.00000% Stalliness (mean: 0.529) |##### -1.5|##### |######## -1.0|################# |################## -0.5|################# |########################### 0.0|######## |############ +0.5|######### |############ +1.0|############################## |###### +1.5|############ |### +2.0|### | +2.5| |################ +3.0|#### more negative = more offensive, more positive = more stall one # = 0.44%