weatherless...................66.44056% offense.......................42.19585% balance.......................29.60222% sand..........................22.35979% hyperoffense..................15.18740% sun........................... 8.01944% rain.......................... 6.93163% stall......................... 6.55167% voltturn...................... 6.54546% semistall..................... 6.46286% multiweather.................. 4.62623% monotype...................... 1.69277% sandstall..................... 1.68703% sandoffense................... 1.37663% hail.......................... 0.88630% trickroom..................... 0.77911% rainoffense................... 0.64215% sunoffense.................... 0.50254% mononormal.................... 0.34000% monoelectric.................. 0.17879% monoflying.................... 0.16750% monowater..................... 0.14981% monorock...................... 0.14936% monobug....................... 0.14060% monoghost..................... 0.13972% monopsychic................... 0.13127% monosteel..................... 0.08462% hailoffense................... 0.07194% choice........................ 0.06722% monodark...................... 0.06684% tricksand..................... 0.06482% monofighting.................. 0.05321% monodragon.................... 0.04514% monograss..................... 0.03829% monoice....................... 0.03660% tailwind...................... 0.03533% monopoison.................... 0.02863% dragmag....................... 0.02554% monofire...................... 0.02386% Stalliness (mean: -0.034) -2.0|# |#### -1.5|######### |############ -1.0|################ |###################### -0.5|#################### |############################## 0.0|####################### |##################### +0.5|############### |############ +1.0|########### |###### +1.5|### |# +2.0|##### |# +2.5|## |## +3.0|# more negative = more offensive, more positive = more stall one # = 0.45%