weatherless...................58.21896% offense.......................46.08545% sand..........................37.18622% hyperoffense..................26.95827% balance.......................19.50113% sandoffense................... 9.93157% semistall..................... 4.60079% stall......................... 2.85436% rain.......................... 2.41676% hail.......................... 2.33520% voltturn...................... 2.29542% batonpass..................... 2.18204% dragmag....................... 1.90357% sandstall..................... 1.77627% monotype...................... 1.35060% choice........................ 1.15567% rainoffense................... 0.96869% trickroom..................... 0.56490% multiweather.................. 0.46545% monoelectric.................. 0.38390% sun........................... 0.30831% tricksand..................... 0.29638% monosteel..................... 0.24466% hailoffense................... 0.13924% monowater..................... 0.12929% monoice....................... 0.11139% monobug....................... 0.09349% trapper....................... 0.09349% monopoison.................... 0.09150% sunoffense.................... 0.08951% monopsychic................... 0.05371% hailstall..................... 0.05371% monograss..................... 0.05172% monofighting.................. 0.04973% monoflying.................... 0.04376% mononormal.................... 0.03779% monodragon.................... 0.03381% monoghost..................... 0.01790% monofire...................... 0.01193% monorock...................... 0.00995% monoground.................... 0.00597% monofairy..................... 0.00398% monodark...................... 0.00398% gravity....................... 0.00199% trickhail..................... 0.00199% rainstall..................... 0.00199% Stalliness (mean: -0.399) -2.0|## |####### -1.5|############## |######################### -1.0|############################## |############################## -0.5|############################ |######################### 0.0|###################### |############# +0.5|########### |######### +1.0|######## |##### +1.5|### |### +2.0|## |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.42%