weatherless...................52.09433% offense.......................43.66778% sand..........................43.12548% hyperoffense..................29.51575% balance.......................18.83735% sandoffense...................12.34687% semistall..................... 4.81847% stall......................... 3.16065% voltturn...................... 2.70826% rain.......................... 2.62947% hail.......................... 2.43927% dragmag....................... 2.28702% sandstall..................... 2.02417% batonpass..................... 1.30529% choice........................ 1.03732% rainoffense................... 1.02489% monotype...................... 0.85941% trickroom..................... 0.65989% multiweather.................. 0.49905% tricksand..................... 0.40519% sun........................... 0.21050% hailoffense................... 0.20861% monosteel..................... 0.16532% monowater..................... 0.12037% monoice....................... 0.10485% monoelectric.................. 0.08231% monopoison.................... 0.07918% sunoffense.................... 0.07685% monobug....................... 0.06299% trapper....................... 0.05981% hailstall..................... 0.05746% monofighting.................. 0.05404% monopsychic................... 0.05100% monodragon.................... 0.04332% monoflying.................... 0.04224% monograss..................... 0.02705% mononormal.................... 0.01754% monofire...................... 0.00645% monoghost..................... 0.00620% trickhail..................... 0.00307% monoground.................... 0.00225% monorock...................... 0.00172% gravity....................... 0.00139% rainstall..................... 0.00102% monofairy..................... 0.00083% monodark...................... 0.00021% Stalliness (mean: -0.423) -2.0|## |######### -1.5|################ |############################ -1.0|############################## |############################# -0.5|########################### |######################## 0.0|################### |############ +0.5|########## |######### +1.0|######## |##### +1.5|### |#### +2.0|## |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.42%