sand..........................57.11551% offense.......................39.34106% weatherless...................38.78397% hyperoffense..................30.13220% sandoffense...................17.31271% balance.......................17.12446% semistall..................... 8.19490% stall......................... 5.20738% voltturn...................... 4.71632% hail.......................... 3.98868% sandstall..................... 3.62758% dragmag....................... 2.99338% rain.......................... 0.58224% multiweather.................. 0.54100% choice........................ 0.52386% batonpass..................... 0.48503% trickroom..................... 0.37078% hailoffense................... 0.30280% rainoffense................... 0.26094% monotype...................... 0.21890% tricksand..................... 0.12984% monosteel..................... 0.12837% sun........................... 0.07059% hailstall..................... 0.06831% monowater..................... 0.02715% monofighting.................. 0.02395% monopsychic................... 0.02010% sunoffense.................... 0.01999% trickhail..................... 0.01412% monoflying.................... 0.00804% monoice....................... 0.00634% trapper....................... 0.00298% monofire...................... 0.00217% monopoison.................... 0.00196% monodragon.................... 0.00080% monoghost..................... 0.00001% monoelectric.................. 0.00000% monofairy..................... 0.00000% monograss..................... 0.00000% monoground.................... 0.00000% monobug....................... 0.00000% mononormal.................... 0.00000% monorock...................... 0.00000% gravity....................... 0.00000% monodark...................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.314) -2.0| |##### -1.5|############## |###################### -1.0|############################## |##################### -0.5|###################### |############### 0.0|################# |####### +0.5|###### |########## +1.0|########## |######## +1.5|##### |###### +2.0|## |# +2.5| more negative = more offensive, more positive = more stall one # = 0.50%