offense.......................39.92735% weatherless...................39.07396% balance.......................32.86941% sand..........................27.51589% rain..........................23.14488% hyperoffense..................17.47447% sun........................... 8.58319% semistall..................... 6.16597% voltturn...................... 4.15879% stall......................... 3.56280% dragmag....................... 2.86339% sandoffense................... 2.31106% hail.......................... 2.30007% rainstall..................... 1.50757% choice........................ 1.34714% sunoffense.................... 1.24165% rainoffense................... 1.16865% monotype...................... 0.86157% sandstall..................... 0.82928% multiweather.................. 0.58708% trickroom..................... 0.48727% sunstall...................... 0.35579% tailwind...................... 0.28283% hailoffense................... 0.26487% monowater..................... 0.23281% monobug....................... 0.14761% monodragon.................... 0.11630% hailstall..................... 0.07810% tricksun...................... 0.06510% monoice....................... 0.04736% monofire...................... 0.04274% trapper....................... 0.03927% monopoison.................... 0.03824% monoground.................... 0.03653% mononormal.................... 0.03457% monorock...................... 0.03456% tricksand..................... 0.03373% monograss..................... 0.03298% monopsychic................... 0.03093% monodark...................... 0.02759% monofighting.................. 0.02341% monosteel..................... 0.01696% monoelectric.................. 0.01129% monoflying.................... 0.01017% monoghost..................... 0.00705% gravity....................... 0.00486% Stalliness (mean: -0.144) -2.0|##### |##### -1.5|######## |############## -1.0|################ |###################### -0.5|########################## |###################### 0.0|############################## |######################### +0.5|################# |############## +1.0|########## |###### +1.5|#### |## +2.0|# |# +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.43%