offense.......................36.86123% sand..........................33.87750% balance.......................32.44711% weatherless...................28.66962% rain..........................27.10230% hyperoffense..................20.31846% sun........................... 7.79888% semistall..................... 6.26463% voltturn...................... 4.54195% stall......................... 4.10857% dragmag....................... 4.04226% sandoffense................... 3.40687% hail.......................... 3.05753% rainstall..................... 2.14917% choice........................ 1.40654% rainoffense................... 1.21908% sandstall..................... 0.87334% sunoffense.................... 0.76519% tailwind...................... 0.72459% monotype...................... 0.60126% multiweather.................. 0.50529% sunstall...................... 0.49876% hailoffense................... 0.48640% trickroom..................... 0.46926% monowater..................... 0.38260% tricksun...................... 0.16359% monobug....................... 0.14749% hailstall..................... 0.08385% tricksand..................... 0.04067% monodragon.................... 0.02668% monopoison.................... 0.02086% monopsychic................... 0.01583% trapper....................... 0.00424% monofire...................... 0.00347% monofighting.................. 0.00308% monoice....................... 0.00158% monograss..................... 0.00034% monoelectric.................. 0.00012% monorock...................... 0.00009% monoground.................... 0.00002% monodark...................... 0.00002% monoghost..................... 0.00000% monoflying.................... 0.00000% monosteel..................... 0.00000% mononormal.................... 0.00000% gravity....................... 0.00000% Stalliness (mean: -0.176) -2.0|########## |###### -1.5|########## |#################### -1.0|############## |######################### -0.5|######################## |#################### 0.0|############################## |########################### +0.5|################# |################# +1.0|############ |###### +1.5|#### |### +2.0|# |# +2.5|## |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.40%