weatherless...................72.38257% balance.......................46.00403% offense.......................28.13917% sand..........................24.79140% semistall.....................13.31388% hyperoffense..................10.03495% voltturn...................... 6.97180% sun........................... 3.46484% multiweather.................. 2.75672% stall......................... 2.50797% rain.......................... 2.12043% dragmag....................... 0.97459% sandstall..................... 0.52137% choice........................ 0.22820% sunstall...................... 0.16732% sandoffense................... 0.15434% monotype...................... 0.07034% trickroom..................... 0.03501% sunoffense.................... 0.03232% monowater..................... 0.02559% tailwind...................... 0.02418% monobug....................... 0.01246% hail.......................... 0.01171% monodragon.................... 0.01055% monofire...................... 0.00615% rainoffense................... 0.00335% monoelectric.................. 0.00333% monorock...................... 0.00294% monodark...................... 0.00233% monofighting.................. 0.00232% monograss..................... 0.00182% monosteel..................... 0.00069% monoghost..................... 0.00061% tricksand..................... 0.00045% monoground.................... 0.00041% monopsychic................... 0.00038% monoflying.................... 0.00035% monofairy..................... 0.00019% mononormal.................... 0.00016% monopoison.................... 0.00007% monoice....................... 0.00004% hailoffense................... 0.00003% rainstall..................... 0.00001% trickhail..................... 0.00000% hailstall..................... 0.00000% trickrain..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.141) -2.0|## |##### -1.5|## |##### -1.0|## |#### -0.5|############## |############### 0.0|################## |############################## +0.5|############## |########### +1.0|########### |########## +1.5|##### |## +2.0|# | +2.5| | more negative = more offensive, more positive = more stall one # = 0.66%