weatherless...................71.75614% offense.......................46.01063% balance.......................24.85975% sun...........................16.85157% stall.........................15.34032% voltturn......................14.53554% rain..........................12.60362% hyperoffense.................. 8.58822% semistall..................... 5.20108% multiweather.................. 2.20282% rainstall..................... 1.76335% trickroom..................... 1.33724% hail.......................... 0.77468% sunstall...................... 0.74215% sunoffense.................... 0.65918% monotype...................... 0.52411% tricksun...................... 0.27461% sand.......................... 0.21714% hailoffense................... 0.18712% monoghost..................... 0.17190% choice........................ 0.17055% rainoffense................... 0.16479% monoice....................... 0.11281% monowater..................... 0.07183% dragmag....................... 0.07064% sandstall..................... 0.07032% monoflying.................... 0.04746% sandoffense................... 0.03776% monoelectric.................. 0.02919% monopoison.................... 0.02529% monofairy..................... 0.01511% monofire...................... 0.01478% monopsychic................... 0.01422% monofighting.................. 0.00594% monosteel..................... 0.00591% monograss..................... 0.00432% mononormal.................... 0.00219% monobug....................... 0.00208% trickrain..................... 0.00177% trapper....................... 0.00052% monodark...................... 0.00051% monoground.................... 0.00036% monorock...................... 0.00020% monodragon.................... 0.00003% tricksand..................... 0.00002% tailwind...................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.220) -2.0| |#### -1.5|#### |#### -1.0|########## |############# -0.5|############################## |############################ 0.0|############ |################ +0.5|############## |####### +1.0|##### |###### +1.5|## |## +2.0|## |######## +2.5|### |########## +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.54%