weatherless...................56.83832% offense.......................45.48495% balance.......................44.82398% sun...........................16.34815% sand..........................12.19082% rain..........................10.58621% hail.......................... 8.17201% trickroom..................... 7.26631% hyperoffense.................. 5.00515% multiweather.................. 3.98810% semistall..................... 3.71578% monotype...................... 2.56849% tailwind...................... 2.19583% tricksun...................... 1.06412% stall......................... 0.97014% sunoffense.................... 0.95111% voltturn...................... 0.88108% dragmag....................... 0.83660% monofire...................... 0.80595% trickhail..................... 0.66065% tricksand..................... 0.44945% monodark...................... 0.43700% monoflying.................... 0.21760% monoice....................... 0.18901% monopoison.................... 0.18668% sandoffense................... 0.17063% rainoffense................... 0.13967% monowater..................... 0.12978% monodragon.................... 0.12133% mononormal.................... 0.11841% hailoffense................... 0.11478% trickrain..................... 0.11333% gravity....................... 0.09307% monobug....................... 0.08887% batonpass..................... 0.08175% monopsychic................... 0.06874% hailstall..................... 0.04169% monofairy..................... 0.04084% monosteel..................... 0.03805% monograss..................... 0.03640% monoelectric.................. 0.03530% monoghost..................... 0.02887% rainstall..................... 0.02562% trapper....................... 0.02014% monoground.................... 0.01796% sandstall..................... 0.01646% sunstall...................... 0.01356% monofighting.................. 0.00503% monorock...................... 0.00267% Stalliness (mean: -0.012) | -1.5|## |## -1.0|######## |########### -0.5|####################### |####################### 0.0|############################## |############################ +0.5|################## |############ +1.0|##### |### +1.5|# |# +2.0| more negative = more offensive, more positive = more stall one # = 0.60%