balance.......................55.06809% weatherless...................46.96279% offense.......................41.50333% sand..........................25.42211% sun...........................19.04769% rain.......................... 8.65109% trickroom..................... 6.71395% tailwind...................... 3.55760% monotype...................... 3.37953% hail.......................... 3.32787% monofire...................... 3.18700% multiweather.................. 2.89604% semistall..................... 2.04792% hyperoffense.................. 1.31808% dragmag....................... 1.25465% tricksun...................... 1.12701% tricksand..................... 0.93010% trickhail..................... 0.47814% voltturn...................... 0.42812% sunoffense.................... 0.37694% sandoffense................... 0.34315% gravity....................... 0.11686% monoice....................... 0.08486% rainoffense................... 0.07672% stall......................... 0.06258% monowater..................... 0.04987% trickrain..................... 0.04293% monosteel..................... 0.02051% mononormal.................... 0.00944% monofairy..................... 0.00788% monodark...................... 0.00764% hailstall..................... 0.00747% rainstall..................... 0.00350% monograss..................... 0.00319% sunstall...................... 0.00307% monopoison.................... 0.00268% monopsychic................... 0.00256% monobug....................... 0.00222% monoground.................... 0.00144% trapper....................... 0.00125% hailoffense................... 0.00038% monoelectric.................. 0.00016% sandstall..................... 0.00010% monoflying.................... 0.00008% batonpass..................... 0.00002% monodragon.................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% Stalliness (mean: 0.028) | -1.5| | -1.0|## |####### -0.5|########### |################ 0.0|############################## |####################### +0.5|########## |##### +1.0|## |# +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 0.92%