weatherless...................81.17932% offense.......................42.06785% balance.......................32.73021% hyperoffense..................19.03069% sun........................... 8.64297% sand.......................... 7.07593% semistall..................... 3.18255% stall......................... 2.98869% voltturn...................... 2.81099% rain.......................... 2.37480% sunoffense.................... 1.84168% monotype...................... 1.59935% trickroom..................... 1.48627% hail.......................... 1.38934% sandoffense................... 1.19548% multiweather.................. 0.66236% rainoffense................... 0.32310% monograss..................... 0.27464% monorock...................... 0.22617% monofairy..................... 0.21002% choice........................ 0.21002% tricksun...................... 0.12924% monoice....................... 0.12924% monodragon.................... 0.11309% monopsychic................... 0.09693% monosteel..................... 0.09693% monowater..................... 0.08078% monoghost..................... 0.08078% monoflying.................... 0.08078% monobug....................... 0.06462% monofighting.................. 0.06462% hailoffense................... 0.06462% mononormal.................... 0.06462% dragmag....................... 0.04847% tricksand..................... 0.04847% monofire...................... 0.04847% sandstall..................... 0.03231% monopoison.................... 0.03231% monodark...................... 0.03231% monoelectric.................. 0.03231% sunstall...................... 0.01616% monoground.................... 0.01616% hailstall..................... 0.01616% Stalliness (mean: -0.208) |##### -1.5|############ |################## -1.0|##################### |########################## -0.5|########################## |####################### 0.0|############################## |########################## +0.5|###################### |############ +1.0|######## |### +1.5|## |## +2.0|# | +2.5| |# +3.0|# |# +3.5| more negative = more offensive, more positive = more stall one # = 0.42%