weatherless...................82.18864% offense.......................37.72665% balance.......................33.16224% hyperoffense..................21.95470% sun........................... 8.14354% sand.......................... 6.42775% stall......................... 3.83142% semistall..................... 3.32499% voltturn...................... 3.01182% rain.......................... 2.62451% sunoffense.................... 2.01268% trickroom..................... 1.70435% sandoffense................... 1.18096% hail.......................... 1.07043% monotype...................... 0.93638% multiweather.................. 0.45488% rainoffense................... 0.45191% monorock...................... 0.24876% choice........................ 0.19742% tricksun...................... 0.17540% monograss..................... 0.14556% monofairy..................... 0.10985% monoice....................... 0.07763% hailoffense................... 0.07330% monobug....................... 0.04744% monosteel..................... 0.04692% monoflying.................... 0.04405% tricksand..................... 0.04379% monodragon.................... 0.04051% monoghost..................... 0.03776% monopsychic................... 0.03622% sandstall..................... 0.03548% monowater..................... 0.03546% mononormal.................... 0.03491% monofighting.................. 0.02594% dragmag....................... 0.02409% monodark...................... 0.01886% monopoison.................... 0.01845% monofire...................... 0.01690% monoelectric.................. 0.01640% hailstall..................... 0.00990% sunstall...................... 0.00901% monoground.................... 0.00754% Stalliness (mean: -0.200) |###### -1.5|############### |#################### -1.0|##################### |######################### -0.5|###################### |#################### 0.0|############################## |########################## +0.5|###################### |############# +1.0|######### |### +1.5|## |### +2.0|# | +2.5|# |# +3.0|## |# +3.5| more negative = more offensive, more positive = more stall one # = 0.41%