weatherless...................88.92489% offense.......................51.59521% balance.......................32.09538% hyperoffense..................10.86740% voltturn...................... 6.73812% rain.......................... 4.22898% semistall..................... 3.65570% sun........................... 3.54769% sand.......................... 2.30974% stall......................... 1.78631% monotype...................... 1.46228% hail.......................... 1.08009% trickroom..................... 0.42373% monobug....................... 0.40711% choice........................ 0.24925% tailwind...................... 0.23264% hailoffense................... 0.20771% monofighting.................. 0.19109% dragmag....................... 0.13293% monopsychic................... 0.10801% monoghost..................... 0.10801% monodark...................... 0.10801% monoelectric.................. 0.10801% monoice....................... 0.09970% monoflying.................... 0.09970% monowater..................... 0.09139% monopoison.................... 0.09139% multiweather.................. 0.09139% rainoffense................... 0.07478% sunoffense.................... 0.07478% tricksun...................... 0.06647% sandoffense................... 0.05816% monograss..................... 0.04985% monorock...................... 0.04985% monoground.................... 0.04154% monofire...................... 0.04154% monodragon.................... 0.04154% sandstall..................... 0.03323% monofairy..................... 0.03323% monosteel..................... 0.02493% mononormal.................... 0.02493% sunstall...................... 0.00831% trapper....................... 0.00831% hailstall..................... 0.00831% rainstall..................... 0.00831% Stalliness (mean: -0.169) |# -1.5|#### |######## -1.0|############## |########################## -0.5|######################### |############################## 0.0|######################### |###################### +0.5|############## |########## +1.0|###### |### +1.5|## |## +2.0| | +2.5| | +3.0| | +3.5| more negative = more offensive, more positive = more stall one # = 0.52%