weatherless...................88.89197% offense.......................49.63858% balance.......................32.64676% hyperoffense..................11.27801% voltturn...................... 8.34276% rain.......................... 4.57145% semistall..................... 4.23742% sun........................... 3.21839% sand.......................... 2.40059% stall......................... 2.19922% monotype...................... 1.05483% hail.......................... 0.99454% trickroom..................... 0.55452% tailwind...................... 0.34612% monobug....................... 0.31780% hailoffense................... 0.22411% choice........................ 0.19451% monofighting.................. 0.13408% monoghost..................... 0.09812% tricksun...................... 0.09570% monoice....................... 0.09066% dragmag....................... 0.08454% multiweather.................. 0.07695% monodark...................... 0.06782% monowater..................... 0.06722% monoelectric.................. 0.06419% sandoffense................... 0.06163% monopoison.................... 0.06077% rainoffense................... 0.05939% monoflying.................... 0.05432% monopsychic................... 0.05159% monorock...................... 0.03478% sandstall..................... 0.03179% sunoffense.................... 0.03151% monodragon.................... 0.02632% monograss..................... 0.02561% monofire...................... 0.02447% monoground.................... 0.02384% monofairy..................... 0.01530% monosteel..................... 0.01412% mononormal.................... 0.01301% sunstall...................... 0.00780% hailstall..................... 0.00462% rainstall..................... 0.00462% trapper....................... 0.00433% Stalliness (mean: -0.147) |# -1.5|#### |######### -1.0|################ |############################## -0.5|########################### |############################## 0.0|######################## |######################## +0.5|################ |########### +1.0|####### |#### +1.5|### |## +2.0| | +2.5| | +3.0|# | +3.5| more negative = more offensive, more positive = more stall one # = 0.48%