weatherless...................87.17685% offense.......................44.72300% balance.......................35.81152% voltturn......................11.91493% hyperoffense..................10.48753% rain.......................... 6.74335% semistall..................... 5.42263% stall......................... 3.55532% sand.......................... 2.74749% sun........................... 2.55827% trickroom..................... 0.88751% hail.......................... 0.85464% tailwind...................... 0.27062% monotype...................... 0.23289% tricksun...................... 0.16846% hailoffense................... 0.16430% choice........................ 0.09222% multiweather.................. 0.08061% monodark...................... 0.05176% monofighting.................. 0.03979% monobug....................... 0.03786% sandoffense................... 0.03742% monoghost..................... 0.03428% monowater..................... 0.03197% rainoffense................... 0.02826% sandstall..................... 0.02608% monoice....................... 0.02043% dragmag....................... 0.01567% monorock...................... 0.00885% monograss..................... 0.00570% sunoffense.................... 0.00263% monoflying.................... 0.00143% monoelectric.................. 0.00082% monopsychic................... 0.00007% sunstall...................... 0.00000% monopoison.................... 0.00000% monosteel..................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% mononormal.................... 0.00000% hailstall..................... 0.00000% rainstall..................... 0.00000% monofire...................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.046) | -1.5|## |######## -1.0|############### |############################## -0.5|###################### |###################### 0.0|################### |######################### +0.5|################# |############ +1.0|######### |###### +1.5|### |#### +2.0| | +2.5| | +3.0|# | +3.5| more negative = more offensive, more positive = more stall one # = 0.51%