weatherless...................86.62621% balance.......................42.03478% offense.......................36.12751% voltturn...................... 9.24841% hyperoffense.................. 8.70627% rain.......................... 8.67754% semistall..................... 7.92461% stall......................... 5.20684% sand.......................... 2.19495% sun........................... 1.48865% trickroom..................... 1.46589% hail.......................... 1.12452% multiweather.................. 0.11188% tricksun...................... 0.10857% monotype...................... 0.10832% hailoffense................... 0.10516% monowater..................... 0.07236% tailwind...................... 0.02566% monodark...................... 0.01849% sandstall..................... 0.01492% choice........................ 0.01319% monofighting.................. 0.00877% monoice....................... 0.00410% monorock...................... 0.00200% monoghost..................... 0.00182% sandoffense................... 0.00144% rainoffense................... 0.00111% dragmag....................... 0.00050% monograss..................... 0.00047% sunoffense.................... 0.00026% monoflying.................... 0.00014% monobug....................... 0.00013% monoelectric.................. 0.00005% monopsychic................... 0.00000% sunstall...................... 0.00000% monopoison.................... 0.00000% monosteel..................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% mononormal.................... 0.00000% hailstall..................... 0.00000% rainstall..................... 0.00000% monofire...................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: 0.119) | -1.5|# |##### -1.0|############ |##################### -0.5|############## |############## 0.0|############ |############################## +0.5|############## |########## +1.0|######### |######## +1.5|### |#### +2.0| | +2.5| |# +3.0|# | +3.5| more negative = more offensive, more positive = more stall one # = 0.62%