weatherless...................85.24998% offense.......................49.91447% balance.......................34.06423% hyperoffense.................. 8.86012% trickroom..................... 7.75989% rain.......................... 5.33396% semistall..................... 4.61473% hail.......................... 4.08211% sun........................... 3.77498% monotype...................... 3.11795% stall......................... 2.54646% sand.......................... 1.92831% voltturn...................... 1.53565% tailwind...................... 1.37625% trickhail..................... 1.34904% monoice....................... 0.65314% tricksand..................... 0.57927% choice........................ 0.47819% monobug....................... 0.37711% dragmag....................... 0.34601% multiweather.................. 0.32268% monoelectric.................. 0.32268% monograss..................... 0.31879% sunoffense.................... 0.30713% monopsychic................... 0.27603% monowater..................... 0.27214% batonpass..................... 0.21382% monopoison.................... 0.20994% monorock...................... 0.15940% monoghost..................... 0.14385% mononormal.................... 0.12829% hailstall..................... 0.12052% rainoffense................... 0.11663% monofire...................... 0.11663% hailoffense................... 0.10108% trickrain..................... 0.08942% gravity....................... 0.07387% tricksun...................... 0.06998% monoflying.................... 0.06998% monoground.................... 0.05832% sandstall..................... 0.03888% trapper....................... 0.01944% monodragon.................... 0.01944% sandoffense................... 0.01555% monosteel..................... 0.01555% rainstall..................... 0.01555% monofairy..................... 0.01166% monofighting.................. 0.00778% monodark...................... 0.00389% Stalliness (mean: -0.072) |# -1.5|#### |####### -1.0|############# |################# -0.5|############################## |############################ 0.0|########################### |###################### +0.5|################ |############## +1.0|######## |#### +1.5|## |## +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.50%