weatherless...................82.67252% offense.......................58.37275% balance.......................26.10236% trickroom.....................13.49447% hyperoffense..................10.44436% hail.......................... 5.38037% rain.......................... 5.12859% sand.......................... 3.59874% sun........................... 3.32691% semistall..................... 3.14483% trickhail..................... 2.97461% stall......................... 1.93571% voltturn...................... 1.89846% tricksand..................... 1.77224% tailwind...................... 1.70898% monotype...................... 1.64710% choice........................ 0.88587% dragmag....................... 0.79355% monoice....................... 0.74930% sunoffense.................... 0.31107% gravity....................... 0.26544% monorock...................... 0.25638% monoelectric.................. 0.23415% tricksun...................... 0.23167% hailstall..................... 0.13722% rainoffense................... 0.10308% monograss..................... 0.09314% hailoffense................... 0.09062% monoground.................... 0.08913% multiweather.................. 0.06416% monowater..................... 0.04972% monopoison.................... 0.03662% monofire...................... 0.03515% monobug....................... 0.03458% sandoffense................... 0.03424% monoflying.................... 0.02005% batonpass..................... 0.01970% monopsychic................... 0.01794% monofairy..................... 0.01453% monosteel..................... 0.01192% sandstall..................... 0.01151% mononormal.................... 0.00812% rainstall..................... 0.00242% monofighting.................. 0.00112% monodragon.................... 0.00056% trickrain..................... 0.00020% monoghost..................... 0.00002% monodark...................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.182) |# -1.5|#### |##### -1.0|########## |########### -0.5|############################## |####################### 0.0|####################### |############ +0.5|######## |####### +1.0|##### |## +1.5| |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.70%