weatherless...................71.90849% balance.......................36.83201% offense.......................24.17173% sand..........................21.38778% stall.........................18.92353% sandstall.....................13.11247% semistall.....................10.30284% hyperoffense.................. 9.76988% hail.......................... 6.34115% voltturn...................... 4.84936% monotype...................... 0.77881% multiweather.................. 0.74045% sun........................... 0.73961% trickroom..................... 0.66426% hailoffense................... 0.63315% sandoffense................... 0.60383% mononormal.................... 0.54654% hailstall..................... 0.50302% trickhail..................... 0.45368% choice........................ 0.44652% rain.......................... 0.36768% monobug....................... 0.07815% monoice....................... 0.07347% sunoffense.................... 0.03677% dragmag....................... 0.02035% monodark...................... 0.01838% monofighting.................. 0.01832% monodragon.................... 0.01655% rainoffense................... 0.01653% monopsychic................... 0.01357% monoelectric.................. 0.01173% tricksand..................... 0.00755% tricksun...................... 0.00491% monoghost..................... 0.00104% tailwind...................... 0.00055% monograss..................... 0.00043% monowater..................... 0.00025% monoflying.................... 0.00014% monorock...................... 0.00012% sunstall...................... 0.00005% monosteel..................... 0.00005% monopoison.................... 0.00005% monofire...................... 0.00004% monoground.................... 0.00000% monofairy..................... 0.00000% trickrain..................... 0.00000% allweather.................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.542) |######### -1.5|##### |###### -1.0|######## |############### -0.5|################ |################### 0.0|############## |############### +0.5|############################## |######################### +1.0|############## |################ +1.5|####### |## +2.0|##### |## +2.5|######################### |# +3.0|##### |#### more negative = more offensive, more positive = more stall one # = 0.41%