weatherless...................90.27394% offense.......................56.37949% hyperoffense..................31.75261% balance.......................11.11687% hail.......................... 5.66778% voltturn...................... 5.49800% monotype...................... 3.08663% hailoffense................... 2.25407% sand.......................... 1.87519% rain.......................... 1.41575% sun........................... 0.89587% monowater..................... 0.75487% semistall..................... 0.64457% rainoffense................... 0.52371% sunoffense.................... 0.48822% batonpass..................... 0.43355% choice........................ 0.37216% trickroom..................... 0.30022% monodark...................... 0.26281% monofighting.................. 0.23788% monograss..................... 0.22445% mononormal.................... 0.20335% monoice....................... 0.18704% sandoffense................... 0.18416% monoflying.................... 0.17841% monorock...................... 0.16498% monopoison.................... 0.15826% monobug....................... 0.14771% monoelectric.................. 0.12661% multiweather.................. 0.12373% monopsychic................... 0.12182% tailwind...................... 0.12086% monofire...................... 0.10647% stall......................... 0.10647% dragmag....................... 0.10359% monoground.................... 0.08633% monodragon.................... 0.07386% monoghost..................... 0.05563% monofairy..................... 0.05371% monosteel..................... 0.04892% trickhail..................... 0.00767% sandstall..................... 0.00480% rainstall..................... 0.00192% allweather.................... 0.00096% Stalliness (mean: -0.700) |# -2.0|### |######## -1.5|############### |###################### -1.0|############################## |############################## -0.5|############################## |####################### 0.0|################### |######### +0.5|#### |## +1.0|# | more negative = more offensive, more positive = more stall one # = 0.51%