weatherless...................68.26980% offense.......................46.55672% balance.......................34.66307% sun...........................24.87340% hyperoffense.................. 7.56564% semistall..................... 7.21661% rain.......................... 4.74493% sand.......................... 4.00110% stall......................... 3.99796% multiweather.................. 2.36280% voltturn...................... 1.91741% trickroom..................... 1.88640% sunstall...................... 1.50545% monotype...................... 1.23638% sunoffense.................... 1.06667% hail.......................... 0.52513% tricksun...................... 0.34346% sandoffense................... 0.23404% rainstall..................... 0.22651% rainoffense................... 0.20271% monograss..................... 0.18658% sandstall..................... 0.17308% dragmag....................... 0.16959% monopsychic................... 0.14414% monoelectric.................. 0.13005% mononormal.................... 0.11615% monowater..................... 0.09891% tricksand..................... 0.09832% monoghost..................... 0.08463% monobug....................... 0.07542% monosteel..................... 0.06682% monofairy..................... 0.05818% monofire...................... 0.05166% monodark...................... 0.04907% hailoffense................... 0.04469% monodragon.................... 0.04081% monorock...................... 0.03831% monoground.................... 0.03728% monofighting.................. 0.03664% gravity....................... 0.03228% trickrain..................... 0.02793% monoflying.................... 0.02603% tailwind...................... 0.02366% monopoison.................... 0.01263% trickhail..................... 0.00970% choice........................ 0.00510% monoice....................... 0.00356% allweather.................... 0.00000% Stalliness (mean: 0.012) |# -1.5|# |####### -1.0|############# |################## -0.5|############################# |############################## 0.0|################### |####################### +0.5|################### |########### +1.0|########## |####### +1.5|#### |### +2.0|# |# +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.50%