weatherless...................60.44900% offense.......................42.19865% sun...........................35.02539% balance.......................34.78334% semistall.....................11.03177% stall......................... 6.62174% hyperoffense.................. 5.36450% sand.......................... 3.14682% sunstall...................... 3.00037% rain.......................... 2.66501% voltturn...................... 2.11778% multiweather.................. 1.59532% trickroom..................... 1.59189% sunoffense.................... 0.77857% rainstall..................... 0.41716% tricksun...................... 0.40402% hail.......................... 0.31849% sandstall..................... 0.21266% monotype...................... 0.18226% dragmag....................... 0.12735% sandoffense................... 0.10273% gravity....................... 0.08073% monoelectric.................. 0.06455% rainoffense................... 0.05990% tricksand..................... 0.05181% mononormal.................... 0.04086% hailoffense................... 0.03942% trickrain..................... 0.03794% tailwind...................... 0.02182% monobug....................... 0.01674% monosteel..................... 0.01598% monograss..................... 0.01110% monofighting.................. 0.00570% monodragon.................... 0.00562% monofairy..................... 0.00538% monowater..................... 0.00536% monopsychic................... 0.00464% trickhail..................... 0.00343% monorock...................... 0.00186% monoflying.................... 0.00168% monofire...................... 0.00133% monoghost..................... 0.00113% monodark...................... 0.00112% monoground.................... 0.00100% choice........................ 0.00063% monoice....................... 0.00006% monopoison.................... 0.00002% allweather.................... 0.00000% Stalliness (mean: 0.174) | -1.5|# |##### -1.0|########## |################# -0.5|###################### |############################## 0.0|################# |####################### +0.5|################# |########### +1.0|############# |######### +1.5|####### |#### +2.0|## |# +2.5|## |## more negative = more offensive, more positive = more stall one # = 0.52%