weatherless...................84.06031% balance.......................44.45588% offense.......................40.30562% hyperoffense.................. 7.55355% sand.......................... 7.05665% hail.......................... 6.76475% voltturn...................... 6.74122% semistall..................... 5.79096% stall......................... 1.89399% trickroom..................... 1.61476% sun........................... 1.23008% rain.......................... 1.10679% monotype...................... 0.60252% choice........................ 0.57115% sandoffense................... 0.40740% hailoffense................... 0.39702% sunoffense.................... 0.24621% monoice....................... 0.23499% multiweather.................. 0.21729% rainoffense................... 0.13178% mononormal.................... 0.10180% tailwind...................... 0.09983% monoflying.................... 0.07009% hailstall..................... 0.06128% sandstall..................... 0.05786% monobug....................... 0.05166% monorock...................... 0.04481% monopsychic................... 0.04002% tricksand..................... 0.03544% monofighting.................. 0.01661% monograss..................... 0.01515% monowater..................... 0.01505% monodark...................... 0.01442% monoelectric.................. 0.01441% monoghost..................... 0.01124% dragmag....................... 0.01098% trickhail..................... 0.01002% monofire...................... 0.00868% monopoison.................... 0.00705% gravity....................... 0.00513% monodragon.................... 0.00465% monofairy..................... 0.00361% swagplay...................... 0.00288% tricksun...................... 0.00093% rainstall..................... 0.00077% trapper....................... 0.00015% Stalliness (mean: 0.030) -2.0|# |## -1.5|### |##### -1.0|######### |############# -0.5|##################### |############################ 0.0|############################# |############################## +0.5|##################### |################## +1.0|######### |##### +1.5|### |# +2.0| |# +2.5| | +3.0| | more negative = more offensive, more positive = more stall one # = 0.49%