weatherless...................75.53608% balance.......................47.11862% offense.......................33.64400% hail..........................12.37463% sand..........................11.40439% voltturn...................... 8.81332% semistall..................... 8.24655% hyperoffense.................. 7.10751% trickroom..................... 4.36948% stall......................... 3.88333% sandoffense................... 0.94233% choice........................ 0.73867% sun........................... 0.60377% hailoffense................... 0.38528% rain.......................... 0.28573% multiweather.................. 0.20458% tailwind...................... 0.18873% monotype...................... 0.12143% sunoffense.................... 0.08295% monoice....................... 0.07390% sandstall..................... 0.05923% hailstall..................... 0.03189% rainoffense................... 0.02267% monoelectric.................. 0.01656% monograss..................... 0.01057% mononormal.................... 0.00710% monoflying.................... 0.00586% tricksand..................... 0.00586% monorock...................... 0.00559% gravity....................... 0.00553% monopsychic................... 0.00128% trickhail..................... 0.00085% monobug....................... 0.00052% dragmag....................... 0.00018% monoghost..................... 0.00007% tricksun...................... 0.00003% monodark...................... 0.00001% monofighting.................. 0.00001% monopoison.................... 0.00000% swagplay...................... 0.00000% monowater..................... 0.00000% monofire...................... 0.00000% monodragon.................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.178) -2.0|# |### -1.5|#### |### -1.0|### |###### -0.5|############## |########################### 0.0|################## |############################## +0.5|############## |####################### +1.0|########### |####### +1.5|## |# +2.0| |### +2.5|# |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.58%