weatherless...................83.56161% balance.......................43.60071% offense.......................41.06445% hyperoffense.................. 8.48405% sand.......................... 6.53172% hail.......................... 6.29840% voltturn...................... 5.95409% semistall..................... 4.58822% sun........................... 2.42023% stall......................... 2.26258% rain.......................... 1.42136% trickroom..................... 1.27633% sunoffense.................... 0.77563% monotype...................... 0.69113% choice........................ 0.58141% sandoffense................... 0.56501% multiweather.................. 0.22828% mononormal.................... 0.13873% hailoffense................... 0.13495% monofighting.................. 0.10468% hailstall..................... 0.08576% monorock...................... 0.08072% monoflying.................... 0.07819% tailwind...................... 0.07693% monobug....................... 0.07315% monopsychic................... 0.07189% rainoffense................... 0.07063% trickhail..................... 0.06558% monodark...................... 0.06180% tricksand..................... 0.05171% monowater..................... 0.04793% monofire...................... 0.03531% monograss..................... 0.03027% sandstall..................... 0.02775% monoghost..................... 0.02144% monopoison.................... 0.02018% dragmag....................... 0.01892% monoelectric.................. 0.01513% monoice....................... 0.01387% gravity....................... 0.00378% monoground.................... 0.00378% monosteel..................... 0.00126% monofairy..................... 0.00126% tricksun...................... 0.00126% Stalliness (mean: 0.001) -2.0|# |## -1.5|#### |##### -1.0|########## |############## -0.5|################### |########################### 0.0|############################## |############################ +0.5|###################### |################ +1.0|######## |#### +1.5|## |# +2.0| |# +2.5| | +3.0| | more negative = more offensive, more positive = more stall one # = 0.50%