weatherless...................81.99577% balance.......................45.30278% offense.......................39.52138% hail.......................... 7.69144% sand.......................... 7.60606% hyperoffense.................. 7.33825% voltturn...................... 7.02668% semistall..................... 5.09805% stall......................... 2.73953% sun........................... 2.04229% trickroom..................... 1.48324% rain.......................... 0.86310% sandoffense................... 0.63293% sunoffense.................... 0.59347% choice........................ 0.58121% monotype...................... 0.41633% multiweather.................. 0.19595% hailoffense................... 0.14436% hailstall..................... 0.12244% tailwind...................... 0.08838% mononormal.................... 0.08391% monofighting.................. 0.05777% monodark...................... 0.05111% rainoffense................... 0.05075% tricksand..................... 0.05055% monorock...................... 0.04725% trickhail..................... 0.04360% monopsychic................... 0.04285% monoflying.................... 0.03735% sandstall..................... 0.02938% monowater..................... 0.02901% monobug....................... 0.02843% monoghost..................... 0.02186% monofire...................... 0.01673% dragmag....................... 0.01650% monograss..................... 0.01615% monoice....................... 0.01310% monoelectric.................. 0.00824% monopoison.................... 0.00804% gravity....................... 0.00461% monoground.................... 0.00201% monofairy..................... 0.00099% tricksun...................... 0.00084% monosteel..................... 0.00067% Stalliness (mean: 0.053) -2.0|# |### -1.5|### |#### -1.0|######## |############## -0.5|################## |########################### 0.0|############################# |############################## +0.5|####################### |################# +1.0|######### |##### +1.5|## |# +2.0| |# +2.5|# |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.51%